
Hello Neighbor 2 Alpha 1
Alpha 1 of Hello Neighbor 2 is back! It is a Stealth Horror Game where you’re being stalked by a mysterious creature as you try to track down Mr. Peterson who has disappeared after the events of the first game. Play against an advanced, self-learning AI that adapts to your every move.
Developer
Publisher
Release
December 29, 2020
5 years and 217 days ago
Steam Reviews
Very Positive1,004 reviews85.0%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | The listed developer is publicly traded or part of a corporate group. | |
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | The listed publisher is publicly traded or part of a corporate group. | |
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified. | The listed publisher is publicly traded or part of a corporate group. | |
Updated: Jul 13, 2026Release statusWhether and how the game has been released. |
Media
10 itemsAbout the Game
Alpha 1 is BACK!
Hello Neighbor 2 is a Stealth Horror Game where you’re being stalked by a mysterious creature as you try to track down Mr. Peterson (The Neighbor) who has disappeared after the events of the first game. Play against an advanced, self-learning AI that tracks and adapts to your every move.
Self-learning AI
Open world
Sandbox experience
Hello Neighbor 2 is a Stealth Horror Game where you’re being stalked by a mysterious creature as you try to track down Mr. Peterson (The Neighbor) who has disappeared after the events of the first game. Play against an advanced, self-learning AI that tracks and adapts to your every move.
Self-learning AI
- AI explores the environment and constantly seeks ways to ambush the player
- AI watches player navigation patterns and if these seem to be effective, will replicate them
- AI has a daily routine that gets disrupted by the player: sleeping, eating, cooking, and possibly going into the woods to dig up bags of non-bodies
- AI will use the same objects as the player, using them for the same purposes. If the player uses a fire extinguisher to get up top, so will the AI.
Open world
- Explore the Raven Brooks, there are no limitations and players can go anywhere from the beginning of the game. The AI protects its house when the player is trying to break in, and stalks the player when out in the open world.
- Players have their own stories. Narrative is emergent, depending on how players decide to play the game.
- The world changes depending on your actions
Sandbox experience
- Players should find creative solutions to solve the puzzle by combining different items, terrain features and platforming skills
- Many in-game events are persistent and scheduled in random order, that gives a feeling of a living world. Players may examine each random in-game event to find a different outcome