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HellFactory Inc.

Run a factory in Hell. Automate production lines, hit monthly revenue targets, bribe the board of Seven Deadly Sins, and skim slush funds to seize control — before they terminate you. A roguelike fusion of factory automation and boardroom politics.

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6 items

About the Game

Run a factory. Skim the profits. Bribe the board.

Welcome to Hell.

You've just been appointed as the new factory manager of HellFactory Inc. Hit monthly revenue targets, earn the board's approval, and seize control of the company — before they fire your soul.

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DESIGN YOUR FACTORY

Every run hands you a different set of blueprints. Limited resource sites, limited space, unpredictable material combinations.

Squeeze the optimal production line out of whatever Hell gives you.

Use conveyor belts, mergers, splitters, and tunnels to turn raw materials into products, and products into revenue. Exceed your monthly targets and the board takes notice.

Fail to meet them? Hell is not kind to underperformers.

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DEAL WITH THE BOARD

Greed. Gluttony. Lust. Sloth. Envy. Wrath. Pride.

Seven board members hold your fate in their hands. They will judge your factory's performance, reward you when you deliver, and "manage" you when you don't.

There's a better way. Get in their good graces.

  • Offer bribes to buy your way into their faction.

  • Dig up secrets and use them as leverage.

  • Hire a private detective to uncover hidden dirt.

  • Sometimes, ousting one rival flips the whole table.

But every move carries risk.

A bribed board member who loses their seat takes you down with them.

Blackmail that gets traced back ends the run.

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THE DUAL GAUGE — VICTORY OR TERMINATION

Approval 10 = Victory. You seize the shares. You own the company.

Probation 10 = Termination. Game over.

Five paths raise Approval: hitting revenue targets, fulfilling

contracts, bribing the board, blackmail, and internal reputation.

None of them are easy.

And every time you slip, every time the board is disappointed, the Probation bar fills.

When both gauges are climbing at once, every decision is a tightrope walk.

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UNEXPECTED EVENTS

Run a factory long enough and accidents happen. Clean them up.

Board members lose their seats. If they were yours, the fallout hits hard. Slush funds get discovered. But without slush funds, you can't do anything.

26 privileges (利權), 7 board members, 50+ items, and a deep pool of randomized contracts and events — no two runs are the same.

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THE FACTORY IS A MEANS. POWER IS THE END.

Planks, iron ingots, wine bottles, light bulbs, kitchen knives, portable toilets — produce and sell 50+ products. Hit your

revenue targets. Skim whatever you can get away with.

Use that dirty money to bribe, blackmail, and investigate.

The factory is just the means. The real game is played in the boardroom.

Can you win before they fire you?

Hell is not a fair place. But if you're dirty enough, there's always a way.

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KEY FEATURES

  • Dual-Gauge Survival — Approval 10 or Probation 10. Every run is a tightrope walk between promotion and termination.

  • Seven Deadly Sin Board — 3 members randomly drawn each game. Bribe, blackmail, expose, and oust them in a shifting political drama.

  • Factory Automation — 4-tier conveyor systems, 50+ items, full Tier 0–3 production chains.

  • Slush Fund System — Skim from sales, take the exposure risk, buy the power you need.

  • 26 Privileges  — Different build, different strategy, every single run.

  • Roguelike Meta Progression — Earn shares, invest in permanent upgrades, come back stronger.