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Hell over Me

Hell over Me — a fast-paced first-person roguelike shooter. Explore unpredictable worlds of sci-fi hell, fight modular enemies, and combine procedural weapons with active abilities. Choose modifiers and build your character. Every fight is unique, any mistake fatal.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Hell over Me?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Hell over Me?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Hell over Me self-published or published by Selfish Snakes?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Hell over Me and Selfish Snakes funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Hell over Me and Selfish Snakes?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Hell over Me?Release statusWhether and how the game has been released.

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About the Game

Hell over Me is a fast-paced roguelike first-person shooter where you descend into constantly shifting dimensions of a fractured sci-fi hell. Every run throws you into a new procedurally generated map with dynamic challenges and evolving mechanics. Explore level, face modular enemies and craft your own playstyle through an ever-growing arsenal of weapons, skills, and power-ups.

Procedural generation is at the core of Hell over Me. Every element — maps, enemies, weapons, encounters — is built from scratch for each run to ensure high replayability.

Weapons are procedurally built from parts that shape behavior

  • Fire type, spread, projectile physics, reload time — everything changes

  • Rarity scales potential

  • Expect insane combinations: sawblade SMGs, bouncing plasma rifles, extra explosive mortars and more

Modular upgrades transform how enemies look and fight

  • Base archetypes are enhanced by modules

  • Jetpacks, shields, oversized cannons? Enemies can have them all

  • Modules add or alter abilities

Explore shifting dimensions where no two runs feel the same

  • Entire islands are procedurally built from scratch

  • Challenges and side activities are randomized

  • Arenas adapt dynamically to enemy types

Customize your combat style with unique skills, upgrades, and powerful synergies. Each run lets you experiment and evolve your approach to the fight.

Choose and combine active abilities to match your playstyle

  • Choose two active skills at the start of each run

  • Upgrade and enhance them mid-run

  • All skills synergize with weapons and modifiers

Expand your character’s abilities with powerful upgrades

  • Includes both passive bonuses and unique effects

  • Stacking the same modifiers increases its effectiveness

  • Combine different types to create deadly synergies

The longer you survive, the more hostile the world becomes

  • Environments shift dynamically over time

  • Enemies grow more aggressive, with new gameplay mechanics activating as the pressure builds

  • Visual and audio cues reflect rising tension and danger