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Hell Cleaners

A first-person automation game set in hell. Suck up demon bodies, feed them into the Grinder, fuel your Purifier, and deploy a swarm of Doombas to build a cleaning operation that runs itself and takes the rot back one zone at a time.

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About the Game

Hell doesn't clean itself. But you do.

You've been assigned to the worst job in the afterlife. Hell has a rot problem. An infestation creep has crept into the neglected zones and started swallowing them whole, bodies are piling up faster than anyone can count, and nobody else is coming to deal with it.

That's where you come in.

Hell Cleaners is a first-person automation game about reclaiming territory from neglect and rot. You suck demon bodies off the floor, feed them into the Grinder, run their limbs through the Purifier, and slowly build an operation that takes the zone back piece by piece. The goal isn't just to clean the place. It's to build something that cleans itself.

It starts with you doing everything by hand. It ends with you standing in a clean zone watching the machine run without you. That moment is the whole game.

Features

Use the Suckler to suck up everything in sight. Your living suction tool is your primary instrument and your lifeline. Pop bodies, pull bodies, and hoover up loose souls before they drift off.

Feed the machine. Bodies go to the Grinder. Limbs feed the Purifier. The Purifier kills the creep, your clean zone grows, and the place finally goes quiet.

Deploy the Doombas. Small autonomous collectors that are, by design, kind of stupid. One is useless. Ten is an unstoppable swarm of idiots that never stops working. Stacking them is the point.

Push back the creep. Reclaim ground, link new areas back to your Purifier, and run pesticide hoses out into the rot to keep it from creeping back in.

Scale up and step back. Expand your operation into something that probably violates several underworld regulations, then walk away and watch it run itself. That's the payoff.

Cleaning hell is messy, loud, and industrial. It isn't a mop. It's a grinder.



WFP Entertainment

WFP Studio Team

Jeff - Lead Designer | Simo - Lead Artist | Alex - Devloper & Designer | Mark - Developer | Erik - Developer | Neel - Sound Designer

Special Thanks:

Dan, Ash, Geatano, Scootic, and all the playtesters who gave us feedback early on!