
Heartbound
Heartbound is a non-traditional role-playing game about a boy, his dog, secrets, and sanity.
Developer
Publisher
Release
December 24, 2018
7 years and 222 days ago
Steam Reviews
Mixed3,680 reviews53.7%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026FundingThe known source of funding behind the game. | ||
Updated: Jul 11, 2026Release statusWhether and how the game has been released. |
Media
6 itemsAbout the Game
Heartbound is a non-traditional role-playing game about a boy, his dog, secrets, and sanity.
Heartbound does not use the traditional systems of Levels, Experience, or Consumables. Everything is skill-based and combat can change based on your relationships with others or things you have done. Weapons can be found throughout the world and they augment how much damage you deal in certain situations.
Every enemy you encounter has unique mini-games that you will not see anywhere else in the game. There are no random battles and a number of encounters are avoidable based on how you progress. Combat never ends in death and defeating someone allows you to see their memories from their perspective. What you do from there is up to you.

- Follow Lore and Baron on their adventures through time and space.
- Handle combat through a series of unique mini-games with varying objectives.
- Change the story through exploration and interaction with the world.
- A massive series of optional cryptographic puzzles that can be solved as a community.
- Varying environments with unique pixel art, an inspired soundtrack, and tons of extra socks.
- That awful feeling when you do something terrible to someone who loves you.
- More gags than you can shake a stick at. Binder can lend you one of his if you don't bring your own.
- Advanced sadness.
Heartbound does not use the traditional systems of Levels, Experience, or Consumables. Everything is skill-based and combat can change based on your relationships with others or things you have done. Weapons can be found throughout the world and they augment how much damage you deal in certain situations.
Every enemy you encounter has unique mini-games that you will not see anywhere else in the game. There are no random battles and a number of encounters are avoidable based on how you progress. Combat never ends in death and defeating someone allows you to see their memories from their perspective. What you do from there is up to you.
