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Hearse Hero

Inspired by classics such as Crazy Taxi and Simpsons Road Rage. You are Heinrich, the enigmatic Hearse Hero. Hit your targets and hurtle them to the hereafter while dodging police, pedestrians and more. 20 action-packed levels, plus a custom map editor with Steam Workshop support.

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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Hearse Hero and Dr. Hippie (PhD) funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

Hit Your Targets

You are Heinrich the Hearse Hero. Business has been slow, forcing you to take matters into your own hands. Strike down your victims with your Hearse but, be careful, you're on the clock!

Bury Your Targets

Carry your coffins to their final destination by weaving between traffic, destructible scenery, police and pedestrians in a race against the clock. Burying your victims grants you additional time, allowing you to remain employed!

Cause Property Damage

Let nothing stop you from carrying out your duty as you create carnage across 20 levels. From snowy peaks and leafy suburbs to the depths of Bradford, nothing can stop the Hearse Hero!

Full Level Editor

Completing campaign levels unlocks them for manipulation in the full level editor. Scenery, obstacles, targets, traffic and trees can all be tailored to meet your targets. Alternatively, start your own level from scratch and make the perfect challenge for the Hearse Hero. Levels can be shared through the Steam Workshop, with a handy voting system allowing the cream to rise to the top.

Day or Night, Rain or Shine

Each of the 20 levels has been handcrafted by a solo developer using the Open Source Godot Game Engine. Anything not created in-house has been purchased from REAL artists or obtained from other Open Source projects. No procedural generation or AI assets here!