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Haunted Bloodlines header art

Haunted Bloodlines

Every family has secrets. This house knows yours. Haunted Bloodlines is a first-person psychological horror game where the halls shift, the walls breathe, and the mansion has been waiting for you your whole life.

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Game contextLatest: IGF Team
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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed for this release.
Search Google: Is Haunted Bloodlines self-published or published by Iphigames and Serafini Productions?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Haunted Bloodlines and Iphigames and Serafini Productions funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Haunted Bloodlines and Horrified Triangles?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.

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About the Game

Haunted Bloodlines is a first-person psychological horror game. Navigate a cursed family mansion that breathes, shifts and remembers, uncovering a buried legacy of secrets through exploration, time manipulation and two overlapping realities.

ENVIRONMENT

The mansion breathes. It shifts. It watches. Its history isn't hanging on the walls, it is the walls. And the further you explore, the clearer it becomes that the house isn't just showing you its past. It's deciding how much of your past to take.

STORYLINE

A family tore itself apart within these walls. Their diaries, their drawings, their secrets scattered and buried. Finding the truth means confronting something you weren't prepared for. This isn't just their story.

ESCAPE

You have no weapons. No way to overpower what's here. Survival means staying quiet, staying hidden, and understanding that what hunts you knows this house far better than you ever will.

SANITY

The deeper you go, the more the house gets inside your head. Not all at once, slowly, deliberately. A shadow that moves wrong. A sound from an empty room. The longer you stay, the more it rewrites what you're seeing and by the time you notice, it's already working.

TIME

A pocket watch found deep inside the house carries an unusual power, the ability to glimpse moments that have already passed. Some secrets are buried in the past. Some can only be uncovered by going back.

REALM-SWITCHING

The house exists in two states, the living and the dead, neither tells the whole story alone. Shifting between them reveals what each conceals. But don't mistake the dead realm for a tool. It has been there far longer than you have, and it does not see you as a visitor.