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Harrow

Harrow is a dark horror RPG where you awaken as a living scarecrow and explore cursed farmlands where everything is alive. Scavenge, survive, fight twisted creatures, and uncover what turned the harvest against you.

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Search Google: Who developed Harrow?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Harrow?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Harrow self-published or published by Boet Studios?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Harrow and Boet Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Harrow and Ricardo da Silva?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Harrow?Release statusWhether and how the game has been released.

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About the Game

You woke where you were never meant to move...

Harrow is a dark horror RPG set in cursed farmlands where the land, the tools, and the creatures all feel wrong. You play as a living scarecrow — part man, part harvest — bound to a place that does not want you to leave.

Explore open fields, abandoned farms, and twisted rural ruins as you scavenge supplies, fight possessed creatures, and uncover the truth behind a spreading curse. Survival is tense and deliberate, combat is grounded and brutal, and every step through the fields feels watched.

The world reacts to you. Creatures flee or stalk. Items whisper of their past. Even the harvest itself resists being claimed.

Key Features

  • Horror RPG Exploration
    Traverse cursed farmlands, decaying barns, and forgotten homesteads in an atmospheric open environment.

  • Grounded Survival Combat
    Use improvised weapons, bows, tools, and farm equipment to survive against possessed creatures and unnatural enemies.

  • Living World Systems
    The environment reacts to you — fleeing animals, hostile tools, and subtle changes as the curse deepens.

  • Unique Player Identity
    Play as a scarecrow brought to life, balancing survival, progression, and your connection to the land itself.

  • Solo Indie Experience
    Built by a solo developer with a focus on atmosphere, immersion, and player-driven discovery.

This is not a power fantasy.
It is a slow descent.