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Harpooneer header art

Harpooneer

In HARPOONEER, shoot and swing your way to the top of the mountain as fast as possible, while falling as little as possible!

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Harpooneer?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Harpooneer?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Harpooneer self-published or published by Brandon Harris-Lowe?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Harpooneer and Brandon Harris-Lowe funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Harpooneer and Brandon Harris-Lowe?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Harpooneer?Release statusWhether and how the game has been released.

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About the Game

In Harpooneer, you swing your way to the top of the mountain using 2 Harpoon Guns, overcoming difficult environments and puzzles while constantly being at risk of losing massive progress if you should make even a small mistake and fall.

Have fun shooting harpoons, reeling them in, and detaching and doing it all over again as many times as it takes to get to the top of the mountain!


This game is not for the faint of heart, so do not mistake it to be something to complete in an afternoon.

This game is inspired by other popular "rage games", such as Getting Over It with Bennett Foddy, A Difficult Game About Climbing and Chained Together. I grew up getting mad (and over) such games, and wanted my foray into indie development to be a game that I myself would have wanted to play when I was younger.