indiegame.fan
Hardcore and Death header art

Hardcore and Death

Run through huge multi-level locations, avoiding spikes, falling platforms, and flying blades, use double jumps, and choose your route to reach the Heart before the lights go out.

Steam Page
Developer
Publisher
Release
December 5, 2025
240 days ago
Steam Reviews
Very Positive76 reviews81.6%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Hardcore and Death?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Hardcore and Death?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Hardcore and Death self-published or published by ZERO5GAMES?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Hardcore and Death and ZERO5GAMES funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Hardcore and Death and ZERO5GAMES?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Hardcore and Death?Release statusWhether and how the game has been released.

Media

6 items

About the Game

In a world where time is running out with the last breath of life, the Glowing Tree, there is only one chance to save yourself.

Your mission is to reach the Heart before the last light in the Tree is extinguished.

Large, multi-tiered levels with open gameplay - run, jump, and dodge spikes and clever mechanical traps.

Checkpoints are located only in front of particularly dangerous segments - each attempt requires not only agility, but also strategy: remember patterns, plan routes, use a double jump.

The levels are not small, but they are built in such a way that you will not get lost. There are many variations of traps: spikes, collapsing platforms, flying blades...

Are you ready to take the baton of the Wind?..


What to expect

Large multi-tiered levels with open play - freedom of routes and space for tricks.

Checkpoints only before particularly dangerous segments - every attempt is important; pattern memory and planning are required.

A variety of traps: spikes, collapsing platforms, flying blades and mechanical traps.

Double jump and route choice skills decide the outcome of the race.