
Hans
Step into Hans, a visual novel set during World War I, and play as an alien who bakes magical pastries to help the residents of a small town.
Developer
Publisher
Release
December 5, 2023
2 years and 241 days ago
Steam Reviews
Positive34 reviews85.3%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | The title released with a separate publisher relationship. |
Media
10 itemsAbout the Game

Hans is a visual novel baking simulator in which you play as an alien dropped off on Earth during World War 1, who bakes magical pastries to help the people in your small town. You can also choose not to make what they ask for, because sometimes their requests are not as thought out as they may think. Just be prepared, because your actions have eight endings worth of consequences!

Bake magical foods for the local townsfolk
In this moody handdrawn game, you have the power to help the townsfolk by baking magical pastries! Will you accept their requests?
Summon aliens to obtain magical ingredients
Enter the mysterious cat shrine and tap into your magical powers as an alien to obtain a special ingredient to use in your baking.
Help two friends fall in love
Addler is interested in their friend, Karl! Will you bake them some magical muffins to give them a boost of confidence and ask Karl out?

Hans is a passion project made in a few months by a handful of college students. Art is pencil on watercolor paper, colored and edited in Photoshop.
Designed together by Clei Barnhart and Elaine Toh. Produced by Clei Barnhart and David Contarino. Coding by Elaine Toh. Art and narrative by Clei Barnhart. Music by Fay Xu and Jacov Naumoski. Sound design and audio implementation by David Contarino. UI by Elaine Toh. Special thanks to Nicholas Linares and Marianne Zhou!
