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HANDS OVER

HANDS OVER is a 5-player co-op horror game where harmless challenges become cruel tests of luck and nerve. Bluff, sabotage your friends, play dirty, and stay at the table longer than anyone else.

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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Updated: Jul 16, 2026Developer scaleThe operating scale of the game's developer.
Developer listed in review: ArtDock.
Updated: Jul 16, 2026Publisher scaleThe operating scale of the game's publisher.
Publisher listed in review: ArtDock.
Updated: Jul 16, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is HANDS OVER and ArtDock funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for HANDS OVER and ArtDock?Creative controlWho appears to retain creative control of the game.
Updated: Jul 16, 2026Release statusWhether and how the game has been released.

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About the Game

HANDS OVER is a 5-player co-op horror game where harmless trials become cruel tests of luck, nerves and trust.

Take a seat at the table, play your cards, sabotage your friends and try to stay in the game while every turn puts someone under pressure.

This is not a kids' game anymore.

Players are trapped in a cruel show, where they have to take their seats and face warped versions of games that once seemed like harmless fun.

The rules are simple.
The pressure is not.

Simple rules. Sinister consequences.

Press the teeth one by one.
One of them is the wrong one.

That is enough to understand the idea before the tension starts. HANDS OVER takes instantly readable mini-games and turns them into sinister multiplayer mind games, where every simple action can change the match.

Play dirty. Last longer.

Between turns, players use influence cards to change the odds, protect themselves, sabotage opponents and trigger chaotic events.

A safe move can become a disaster in seconds. A desperate player can turn the whole table against someone else. Each card can save you, break someone else's plan or turn a safe-looking move into a problem.

Every mistake leaves a mark.

In HANDS OVER, failure is not just a number on the screen.

A bad move can cost you a hand, knock you out of the round, shift the balance at the table and turn the whole match against you. Every punishment is visible, clear and made for moments players will want to record, share and replay.

The table is always watching.

Every match takes place in dark, oppressive rooms, among cruel devices, uneasy characters and the feeling that something is waiting for your next mistake.

The focus is always clear: the table, the players, the device and the next terrible decision. HANDS OVER is easy to understand, tense to play and fun to watch.

The table remembers every move.

In HANDS OVER, the rules are easy to understand, but sitting at the table never feels safe. A card can change the odds, a bluff can throw you off and one extra second of hesitation can make you the next target.

One by one, players lose their place at the table.

The last one left gets to smile.