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Hand2Hand

The Hand2Hand project is a fighting game... OF HANDS ! Use everyday object in everyday places out of boredom in epic battles between... yourself.

Steam Page
Release
February 12, 2023
3 years and 171 days ago
Steam Reviews
Positive22 reviews81.8%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Hand2Hand self-published or published by Fourthborn Studio?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Hand2Hand and Fourthborn Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Hand2Hand and FlameofChange and Nemerod?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

6 items

About the Game

The Hand2Hand project is a fighting game... OF HANDS !


Use everyday object in everyday places out of boredom in epic battles between... yourself.
Each item represents the weapon and the character using it ; we let the imagination go wild so everything is more epic.
☼ 5 classes
☼ 3 levels of AI
☼ 3 maps
☼ Local 1v1
☼ Homemade musics & graphics
☼ Pixel perfect hitboxes

The game is currently in development, and a bunch of features are yet to come.

Nonetheless, we are happy to leave the community a playable version which will evolve during the following years !

Debug

They can be changed in the data file

Toggle debug display - Shift+D
Heal both players - Shift+2
Change player 1 class - Shift+3
Change player 1 stance - Control+3
Toggle player 1 AI - Shift+V
Change player 2 class - Shift+4
Change player 2 stance - Control+4
Toggle player 2 AI - Shift+B
Toggle slowmo - Shift+5
Toggle FPS display - Shift+0
Screenshot - Shift+F

Current status

☼ Hand2Hand still has a long road ahead. Everything before the 1.0 will be free. In other terms the last version before the 1.0 is free but discontinued.
☼ Some sounds are still "borrowed" from other games, they are placeholders so don't ninja me with lawyers yet ; I will replace them soon enough and well before any penny comes to my pocket from Hand2Hand.
☼ Here bellow are the current milestones. Don't take them literally, as the development could change the order in practice.

Demo/prototype =Done=

► 3 total classes
► Basic AI
► Solo map & class selection
► Basic interface
► Class gallery
► Combos
► In game interface
► 2 maps

Pre Alpha =Done=

► Integrated mouse
► Option save
► Resolution settings
► 4 total classes
► Improved AI
► 3rd map
► Debug mode setting
► Control settings & save
► 5th class
► Fixed in-game controllers
► Pause system
► In game timer
► Player vs Player selection screen
► Basic tutorial
► Dodge

Alpha ======

► Reforge & juice all current animations
► Parry
► Round system
► Multichannel sound
== [We are here !] ==
► Combo display in class gallery
► Basic solo mode (1 vs many bots)
► Improved interface with fully integrated mouse & controller
► Training mode
► 6-7 total classes
► Back-end optimization (animation compression and loading)
► Special attacks
► Replace placeholders by homemade sounds
► Multi layer & animated backgrounds
► 4th map
► Zoom levels
► Knocked/falling system
► Editor tool for animations & classes

Beta ======

► Basic online mode
► ~10 classes
► 4 player local
► Advanced solo mode
► Basic story mode
► Advanced AI
► Advanced tutorial

1.0 ======

► Advanced online mode (match-making)
► Ranked
► Advanced story mode
► ~15 total classes
► Colorblind & accessibility support

And then ? ======

► 40+ classes
► Large scale battle mode (100+ hands)
► Epic story mode
► 30+ maps

Starting from here, the game will be extended through new classes, maps and story mode arcs. No DLCs are planned, even in the long run, so you would have a game with constantly new free updates !

Thanks to Nemerod for his throughout insight and help provided for backend.