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HammerBorn: Tears Of Mani

A Roguelike RPG VR Experience - Craft, build, and survive in this procedurally generated land full of fantasy and wonder. Explore and unlock secrets, events, and mysterious creatures in the world of Hammerborn: Tears of Mani

Steam Page
Release
May 2, 2022
4 years and 93 days ago
Steam Reviews
1 user reviews1 reviews0.0%

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed HammerBorn: Tears Of Mani?Developer scaleThe operating scale of the game's developer.
Search Google: Who published HammerBorn: Tears Of Mani?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is HammerBorn: Tears Of Mani self-published or published by Hareware Studios?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is HammerBorn: Tears Of Mani and Hareware Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for HammerBorn: Tears Of Mani and Hareware Studios?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of HammerBorn: Tears Of Mani?Release statusWhether and how the game has been released.

Media

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About the Game

Step into adventure in this Immersive, procedural roguelike experience!

HammerBorn: Tears of Mani is a 3D VR Rouge-like game designed
to create a sense of wonder and adventure through
procedurally generated realms of dungeon crawling fun!

Currently 20 enemy types are planned to add a sense of variety, depth,
and engaging gameplay to the overall feel of the experience.

Cross oceans aboard real-time physical sea vessels, throw a boomerang
or take a glider from the peak of a nearby mountain. Take part in a
larger-than-myth Quest to Uncover the HammerBorn!

Current state:
-Functional Overworld Terrain Generation
-2 enemies ready, 4 more in dev
-50 different items
-Bow & arrow
-Climbing
-Simple(and buggy) MP co-op via desktop display
-Combat works but needs to be improved upon.
-Glider is functional, needs improvement
-Crafting system nearly completed
-Loot is available by killing mobs, and discovering it randomly by points of interest.
-Health system & recovery items, functional but needs work
-Stats are not yet saved
-First Boss is in development
-Dungeon entrances spawn on the overworld. Entering saves the game & your inventory.
Dying means you reload the last save. currently if you reach the exit, you keep anything in your
pockets and backpack.

Onward To Adventure!



**this is an Early Access Release Development and is subject to change