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Halls of Taurthos

A hand-crafted open-world RPG with no hand-holding. Explore, survive, and carve your own path through the fractured lands of Wyrelande.

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Search Google: Who developed Halls of Taurthos?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Halls of Taurthos?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Halls of Taurthos self-published or published by Bliss Cottage Industries?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Halls of Taurthos and Bliss Cottage Industries funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Halls of Taurthos and Bliss Cottage Industries?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Halls of Taurthos?Release statusWhether and how the game has been released.

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About the Game

No markers. No guidance. Just a world that expects you to pay attention.

Halls of Taurthos is a top-down, open-ended RPG set in the rugged lands of Wyrelande — a place that feels older than you, and indifferent to your story.

You arrive with nothing. No direction.
No expectation that you will succeed.

Only a world that exists… whether you’re ready for it or not.

You’ll come to know places by memory — the bend in the road where things stopped feeling safe, the treeline where something watched too long, the village where people speak in half-answers. From the quiet farms of The Longlands, to the strange heat of the Redlands, to the depths beneath the Blight Maw — Wyrelande is a world of places to uncover, not icons to follow.

Pathways are not marked - they are remembered.

  • Danger is not scaled — it’s discovered.

  • Your safety is never certain.

Discovery Over Direction

Nothing is handed to you.

  • Speak to people, and listen carefully.

  • Piece together what matters from rumour and experience.

  • Learn, slowly, where you should — and shouldn’t — be.

Live the Life You Choose

  • Delve into dangerous underground ruins for lost treasure

  • Forage, trade, and carve out a living on the roads

  • Gather wealth, influence, and the means to survive

Some players chase danger.
Others build something slower.

Both are valid. Neither is safe.

Vibrant, Tactical Combat

  • Combat in Halls of Taurthos is both tactical and skilful. 

  • Preparation of weapons, armour and magic is key. 

  • Combat rewards clever thinking and clever planning.

  • Strong visual feedback lets you know what's happening at-a-glance.

    Halls of Taurthos: Reclaim in the Kingdom is currently being developed by a single developer and is in an early alpha phase.   Wishlisters of the game will be invited, at various stages, into Closed Playtests, where their feedback and insight wlll be greatly valued.