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HALFLIGHT header art

HALFLIGHT

A survival horror roguelite about a house that erases itself behind you. Learn to read doors, solve puzzles, and survive things you cannot fight. Every step is permanent, there is no way back. Find the way out.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed HALFLIGHT?Developer scaleThe operating scale of the game's developer.
Search Google: Who published HALFLIGHT?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is HALFLIGHT self-published or published by APESKULL GAMES?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is HALFLIGHT and APESKULL GAMES funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for HALFLIGHT and APESKULL GAMES?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of HALFLIGHT?Release statusWhether and how the game has been released.

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About the Game

You just dived into the Halflight, a place with no way back.

Walk in blind, or read the doors.

The house only goes one way. It rolls out before you and unmakes itself behind. Every door you enter is a decision that cannot be undone.

Five symbols mark each door, spelling the way. Your notebook has all the paths you need to move along and backtrack.

Don't make a sound. Don't look away. Don't stop.

The entities that live in the Halflight cannot be fought. There are no weapons; no second chances.

Some of them like to watch you. Others like to be seen. Some never stop moving. And some are already in the room with you, waiting for you to notice.

While you're here, all you can do is hide, run, and maybe pray.

Piece together the path out.

Each key to the elevator leading out of this place lies behind a puzzle buried within the shifting maze. Trace them, solve them, get the key, backtrack, and most importantly: don't get caught.

They want you to die here.

Every run is different.

Every dive into the Halflight finds you face to face with different entities, in rooms you've never walked in, with a different road back each time. Death is permanent. Learn what killed you, then step back in.