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Hair Bows header art

Hair Bows

A narrative platformer in a bizarre world where you have to use the power of your Hair Bow to solve puzzles and defeat your enemies, by activating, manipulating and controlling things on environment.

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Hair Bows?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Hair Bows?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Hair Bows self-published or published by Donnie Game Studio?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Hair Bows and Donnie Game Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Hair Bows and Donnie Game Studio?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Hair Bows?Release statusWhether and how the game has been released.

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About the Game




  • Fight against challenging bosses .
  • Control creatures that would attack you in other games.
  • Discover a whole new world and interact with it.
  • Solve puzzles in a very interactive way.
  • Find out how your choices affect your game.
  • Collect the hidden Hair Bows across the maps and see secret contents .



At the beginning of time, the forces of nature made everything that exists. Aether, the force of space, and Kronos, force of time, created all the reality we know. Selene, the force of night, created the phases of the moon. Gaia, the force of the life, created all living creatures and controlled them to make they live in harmony.



But that harmony ended when Nix, the force of chaos, created the disagreement and discord, breaking Gaia's controls over her children. Because of this, a war has started and now Nix have to fight against all the other forces of nature.