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Hackagon: Cyber Card Battler

HACKAGON is a fast 1v1 cyber card battler. Breach the network with the red team or defend it with the blue team. Cards are played face-down and revealed at the same time, so victory comes from reading your opponent, not moving first. Build your 12-card deck, claim the areas, and take the network.

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About the Game

OUTTHINK THE OTHER SIDE. PLAY ONLINE FOR FREE.

HACKAGON is a free-to-play 1v1 cyber card battler built around simultaneous turns. Commit your cards before either side can react, read the plan hidden across the network, and seize control when every play reveals together.

Jump into online play for free. Queue for Ranked or Casual matchmaking, browse public lobbies, or create a private room for a direct challenge. Prefer to learn the system first? Fight adaptive AI before taking your deck online. Classic boards keep the fight focused, while Topology mode turns adjacency into a changing network graph.

Energy rises each turn, giving you more ways to spread pressure, reinforce a lead, or bait the other side. Most battles revolve around three contested areas, but the shape of the network can change. Stage your cards, revise the plan while the turn is open, then commit. Rules such as Honeypot, Air-Gapped, Quarantine, and Fortified keep every board tactically distinct.

MAKE THE REVEAL YOURS

Every card combines cost, power, and a tactical effect. DDoS floods an area and cuts enemy power, Worm spreads into adjacent areas, and Threat Mirror copies the strongest opposing card at its location. Effects resolve in a clear sequence, so a clever setup can overturn raw numbers and a single well-read turn can reshape the entire match.

BUILD A DECK. UNLOCK NEW AGENTS.

Choose Red offense or Blue defense, then build a 12-card deck from a growing pool of more than 60 Red, Blue, and neutral cards. Unlock agents with always-on abilities that shape how a deck plays before the first card is committed. Specialize in tempo, shields, disruption, scaling, or combine them into a plan of your own.

Enter FARADAY operations, receive CIPHER transmissions, and trace a threat moving through networks that should be dead. Mission paths introduce bespoke objectives, rewards, opponents, and rule combinations, turning the same competitive systems into authored tactical encounters.

EVERYTHING IN THE NETWORK

  • More than 60 cards across Red, Blue, and neutral pools, with more on the way

  • A growing roster of unlockable agents with always-on abilities

  • Free-to-play online 1v1 with Ranked, Casual, public, and private play

  • Focused classic boards and changing network topologies

  • Adaptive solo AI and story operations with CIPHER transmissions