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GymFistprint

"GymFistprint" is a boxing gym where we train hard to measure our skills with our friends and rivals, do old Martín's training, test your limits and get your maximum potential.

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Release
January 8, 2024
2 years and 207 days ago
Steam Reviews
2 user reviews2 reviews50.0%

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About the Game

In this gym run by old Martín, a former professional boxer, he will be the one who trains you to get the best out of you, you will test your agility, reflexes, concentration, coordination, patience, perseverance... in the three types of training offered so far the gym, train with the "punching bag", the "speed bag" and the "boxing ball". Improve your "strength", "critical hits", "aim", "defense" and "dodge hits" statistics to test yourself in the ring. Your gym buddies will always be willing to practice with you even though sometimes they take it very seriously.

Notes from old Martin:

Each boxer must complete rigorous training to get into the ring:

- Train with the "punching bag" to improve your "strength" and your "critical hits".

- Train with the "speed bag" to improve your "aiming" and your "defense".

- Train with the "boxing ball" to improve your "dodge hits".

Training and fighting in the ring give you experience as a boxer.

- Gaining experience helps you level up in the gym.

- Each time you level up, you gain 2 "level points" that you can use for offensive or defensive strategies.

- As the rounds of the fight progress, your strategy improves.

If you want to face someone in sparring you need to train with the "punching bag", the "speed bag" and the "boxing ball" to achieve at least:

- 15% of your "strength", 25% of your "aiming" and 5% of your "dodge blows" on average to up ring.

Despite the protections and rules of sparring... not being properly prepared would be dangerous and you wouldn't last a round.

If you train hard, exceeding the minimum of your statistics to get into the ring, you will be more aware of your physical condition and that of your rival in sparring:

- 22.5% of your "strength", 37.5% of your "aiming" and 7.5% of your "dodge blows" on average to display your "health" in combat.

- 30% of your "strength", 50% of your "aiming" and 10% of your "dodge blows" on average to visualize your opponent's "health" and "energy" in combat.

Try to get 100% of your potential and fill your fight history with victories.