indiegame.fan
GwenBlade Witcheresque header art

GwenBlade Witcheresque

Hack and slash your way through depression in lightning-paced Soulslike to find a way to finally move on from loss in real life

Steam Page
Developer
Publisher
Release
March 29, 2026
126 days ago
Steam Reviews
Positive16 reviews93.8%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is GwenBlade Witcheresque and ArcWillow funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for GwenBlade Witcheresque and ArcWillow?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

Media

15 items

About the Game

Story

You’re exhausted.
Jane is stuck in a city that feeds on her doubts, fears, and unresolved grief.

By night, she fights monsters born from her own shadow.
By day, she barely holds herself together.

This is not a story about saving the world.
It’s about surviving yourself — and what happens when you fail to.



Gameplay

SLASH YOUR WAY through an interconnected city

Save your progress in Photobooths.
Heal through Streetlamps and a rechargeable Lighter that rewards aggression.

When you die, you leave everything behind.
To get it back, you must face your Shadow — a version of you that fights exactly like you do.

Balance two currencies:

  • Happiness — spendable, fragile, easily lost

  • Misery — earned through risk, used for growth

Choose how much you’re willing to suffer to become stronger.

Two modes shape the experience:

  • Nightmare — intended, punishing, and rewarding

  • Daydream — forgiving systems with the same combat challenge

Block, parry, kick, and break the enemy's poise.
Unlock shortcuts.