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GutterPunk

A single-player speedrunning FPS game where you sprint across walls, building energy with each wall-run to perform parkour moves, as you race through brutalist concrete hell to fuel a rebellion in a dystopian society for the fastest and cleanest finish.

Steam Page
Release
April 1, 2026
122 days ago
Steam Reviews
Mixed13 reviews69.2%

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Search Google: Who developed GutterPunk?Developer scaleThe operating scale of the game's developer.
Search Google: Who published GutterPunk?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is GutterPunk self-published or published by Hogeschool West-Vlaanderen?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is GutterPunk and Hogeschool West-Vlaanderen funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for GutterPunk and Cristian Dontu and Freya Lesschaeve and Twan Paemeleire and Adam Prinz and Milan Schuyvinck and Matteo Tillmann?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of GutterPunk?Release statusWhether and how the game has been released.

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About the Game

GutterPunk is a first-person fast-paced action game, where you wall-run through a brutalist concrete hell to fuel a rebellion in a dystopian society. You play as Char is a young, energetic woman, born and raised in The Upper City but came down to the Lower City as she doesn’t work in the factories, names it slavery, and organizes secret underground raves instead during the day. But to set all of this up you will need to parkour over without letting them catch you during curfew.

Each wall-run will give you energy that you can use to perform jumps, dashes, slides and killing blows in quick succession. Killing the enemy robots is not necessary but gives you a speed boost which can provide the extra edge if chained correctly. Slowing time can give you a easier time but it won't slow down the actual timer. Try to reach to the end as fast as possible to ensure the rebellions victory and yours on the leaderboard.

This game was made by 6 students as a group project assignment for their third year in the bachelor Digital Arts & Entertainment at Hogeschool West-Vlaanderen in Belgium.

The music was composed by Louis Delisle, student at the Royal Conservatoire of Ghent.