indiegame.fan
Guinea Pig Parkour® header art

Guinea Pig Parkour®

Guinea Pig Parkour® is a hand-drawn, comedy parkour platformer adventure, presented as a lost '90s animated cartoon show. Run, jump, flip, vault, and climb through '90s inspired cartoon worlds. Featuring painstakingly crafted, fluid, hand-drawn, frame-by-frame animation - all made by one artist.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 16, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 16, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 16, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Guinea Pig Parkour® and Jeff Mumm funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Guinea Pig Parkour® and Jeff Mumm?Creative controlWho appears to retain creative control of the game.
Updated: Jul 16, 2026Release statusWhether and how the game has been released.

Media

8 items

About the Game



Guinea Pig Parkour® is a completely hand-drawn 2D platformer with adventure elements, drawing heavy inspiration from '90s animated cartoons and games. It is animated and developed completely by one artist, Jeff Mumm, and features music and SFX by Fat Bard.

Run, jump, swing, flip, vault, climb, crawl, and parkour through classic platformer inspired levels. Talk to, interact with, help, and annoy a host of funny characters as you progress through a "lost '90s cartoon episode."



Each animation in Guinea Pig Parkour is completely hand-drawn, frame-by-frame at 24 frames per second - every single frame a different drawing - to capture the full, fluid quality of traditional animation.