indiegame.fan
Grix: The Dragon Tower header art

Grix: The Dragon Tower

Grix is a grid-based roguelike set in procedurally generated dungeons. Discover hidden rules, anticipate danger, climb to the top of the tower, and slay the dragon that awaits you!

Steam Page
Developer
Publisher
Release
February 6, 2026
177 days ago
Steam Reviews
1 user reviews1 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Grix: The Dragon Tower?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Grix: The Dragon Tower?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Grix: The Dragon Tower self-published or published by D-Pad?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Grix: The Dragon Tower and D-Pad funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Grix: The Dragon Tower and D-Pad?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Grix: The Dragon Tower?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Grix is a grid-based roguelike set in procedurally generated dungeons.

The player is thrown into an unknown dungeon where all tiles are hidden, and must overcome unseen threats through deduction and choice.

Even without complex controls, you can experience the core addictive appeal of the roguelike genre.

Unknown Dungeons, Prediction Is Survival

All dungeon tiles are hidden at first, and what lies within them cannot be known until you step inside.

Through repeated runs, players learn the game’s rules and begin to predict the placement of enemies, treasures, and safe zones.

In Grix, growth is not only about character stats, but also about the player’s own judgment.

Every Choice Has Consequences

There is never only one way forward.

Will you charge ahead and risk danger?
Will you spend gold to reveal tile information?
Will you dig through walls to create an alternate path?

Every movement produces immediate results, and a single misjudgment can quickly turn into a crisis.

Classic Roguelike Structure and Permadeath

Dungeon layouts, enemy placement, item locations, and starting positions are newly generated each run.

Death resets your progress, but the knowledge and understanding gained through repetition deepen each new attempt.