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Grim header art

Grim

A story-driven psychological horror where your choices reshape reality and lead to multiple endings.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Grim?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Grim?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Grim self-published or published by Artudo.IndieGo?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Grim and Artudo.IndieGo funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Grim and Artudo.IndieGo?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Grim?Release statusWhether and how the game has been released.

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About the Game

Nikita is no longer a student, but he still hasn’t found his place in life. He’s spiraling downward: using illegal substances, working a job he hates, slowly fading away. He begins to see a girl everywhere - a girl who once loved him. He sees her in dreams, in passing strangers... Each encounter reminds him of his vices, the mistakes he’s made. 

Will he be able to learn the lessons from these dances of a troubled subconscious - lessons that could help change his life for the better - or will he become forever lost in the world he’s created in his own mind...?

Gameplay Features:

  • An atmospheric drama with psychological thriller elements
    Dive into the world of the main character, where the boundaries between dreams and reality blur. Help Nikita make choices that determine his future.

  • Non-linear story and decision-based outcomes
    Every action and choice leads to new scenarios and endings.

  • A visual novel with point-and-click elements
    Pay attention! Every detail might matter, and only by exploring the protagonist’s inner world can you find a way out of the loop.

  • Surreal first-person quest sequences

    Explore paranormal spaces, solve symbolic puzzles, and experience tense 3D segments that reveal the depths of        Nikita’s psyche.

  • Dark visual style
    Post-Soviet landscapes: courtyards, train stations, panel housing. The aesthetics are an important part of the story.