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Grid:Locked header art

Grid:Locked

Build city blocks in an isometric view - perfect their layout and optimize the traffic flow. Then explore said city blocks, with first-person platforming and driving. Look for hidden secrets and get to know Pete "Hard Hat" Peterson.

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Coming Soon
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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Grid:Locked?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Grid:Locked?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Grid:Locked self-published or published by Norbert Érsek?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Grid:Locked and Norbert Érsek funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Grid:Locked and Norbert Érsek?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Grid:Locked?Release statusWhether and how the game has been released.

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About the Game

Grid:Locked is a city building puzzle game, with an interactive world, varied optional game mechanics - like driving, platforming, collectible hunting - and an engaging narrative.

Build the city


Build cities block by block, making smart decisions, when limited by either the number of construction elements, or a stingy budget. Optimize for the best possible layouts for top prestige points and bragging rights.

Watch the traffic


Take care to optimize not just for building placement, but making sure to have a clean road network, where traffic can flow freely. Many kinds of road vehicles, trains and pedestrians need to be able to get to their destinations.

Explore


Take to the streets (many of which you'll have built yourself), and explore around the city block. Look for secrets, find unique interactions, or platform up to some of the most hard to reach areas if you are truly curious and up for the challange.

Drive cars


If you don't fancy walking, you can also take one of the many available cars for a spin. Look for hidden events, like races or time trials. You may have to reconsider your street designs, if you want to give yourself the best possible chance at the top times.

Find collectibles


Don't just explore aimlessly, go hunting for collectibles. They may contain extra credits or new buildings, to enable you to go above and beyond the level goals. They could also contain hidden lore details, if you want to really dig deep. Don't worry if you're a completionist, we will keep track of your collection's progress.

Discover Pete's story


Get to know Pete "Hard Hat" Peterson, as he guides you through your city building journey, while making sure everything is up to code. Try engaging in conversation with him when you get the chance, who knows, he may let you in on some industry secrets.

Devlog

If you are interested in the development of Grid:Locked, check out the ongoing devlog / devblog on Youtube.