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Grey in White:77th room

A standalone puzzle adventure game developed by Kyros(詟). Players can control a small gray cube and solve various puzzles in a massive maze composed of 77 white rooms, ultimately reaching the center of the maze—the 77th room—and achieving the mysterious final goal!

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Search Google: Who developed Grey in White:77th room?Developer scaleThe operating scale of the game's developer.
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Search Google: How is Grey in White:77th room and Kyros funded?FundingThe known source of funding behind the game.
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About the Game

Grey in White: The 77th Room is a minimalist puzzle-style indie game created and published by Kyros. Most of the scenes in the game are made up of blocks. Players need to solve various mechanisms within a huge maze consisting of 77 white rooms, ultimately reaching the final destination — the 77th room — and achieving a mysterious goal.

The game features:

1. Grey — the gray little block controlled by the player

2. Moving Mechanisms — movable blocks that players can use Grey to move onto in order to reach intended locations

3. Friendly Golden Keys — they are crucial for the player to clear the game. Players need to find them scattered throughout the maze to unlock locked doors (use them wisely!)

4. Annoying Doors — obstacles for the player. Players need to use the friendly golden keys scattered in the maze to open them

5. Red — troublesome enemies that constantly try to approach Grey. If they touch Grey, players have to start over

6. And that’s not all! If you want to know the rest of the content, go buy my game!

The game is small and short, with the fastest completion taking only 2 minutes (this record is achieved by someone familiar with all the routes). For regular players, it takes about 1-2 hours to complete. Although small, the game is very carefully crafted. If you’re interested, go buy it! I hope my game brings joy to you on the other side of the screen!

—Kyros