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Gravity Strike header art

Gravity Strike

Physics based action game. Use gravity forces to manipulate dynamic objects to destroy your enemies.

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Release
Coming Soon
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Search Google: Who developed Gravity Strike?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Gravity Strike?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Gravity Strike self-published or published by Eugene Gataulin?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Gravity Strike and Eugene Gataulin funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Gravity Strike and Eugene Gataulin?Creative controlWho appears to retain creative control of the game.
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About the Game

The game is under active development and more information will appear over time. Follow and Wishlist. This will help you not to miss important updates.

Planned features:

  • PLAYER: control physical entity (ball) with cool gravity abilities. Need to survive in the arena with different dangers.
  • ENVIRONMENT: dynamic environment with hundreds/thousands of dynamic objects to play with.
  • OBSTACLES: different destroyable interactive structures like buttons, gates, brick walls, heavy debris, decorative objects.
  • ENEMIES: some nasty enemies with gravity abilities to chase player and try to destroy. Some enemies can change physics behavior and impact player's trajectory.
  • ABILITIES: more diverse physics abilities like a gravity shield, tornado, zero gravity field, gravity traps, orbital gravity and more.
  • LEVELING: kind of progression. Player gain some experience points and spend them to increase some parameters like mass, max energy, health, regeneration, gravity force and etc.
  • REPLAYABILITY: roguelike approach. Game session will be different each time, progression, enemies, game flow can be randomized and generated each session.
  • TARGET PLATFORMS: now I'm focused to run smooth on Steam Deck and PC. It already works really well, thanks to my old prototypes. Now I will stick only with these platforms and will think about something else in future, if project will be in good condition and I will not stuck again.

    I really want to make this game as a toy, all you need to just play and get fun. No complex rules, story, dialogs, just a pure gameplay with a lot of chaos and destroy.