...INDIE

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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Sep 24, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Sep 24, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Sep 24, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Sep 24, 2026Release statusWhether and how the game has been released. |
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13 itemsAbout the Game
Humanity's first contact turns out to be worth more by the tile. The Orbitron Corporation sends you to salvage the megastructure for parts, use its own technology against it, and turn anything that moves to dust.
Features
- Mine it all. Strip the megastructure down, tile by tile, until there is nothing left.
- Build your ship strategically. Slots are limited and placement matters: where a part sits decides what it can hit. Evolve the frame to fit more.
- Six weapon trees, real choice. Lasers, cannons, pulse, drones, contact and the gravitron each play differently.
- A lot to dig through. Six structures climbing from 5,000 tiles to 250,000, each one layered, sealed at the core, and hiding hidden threats.
- Progress between runs. Research opens trees, tokens evolve the frame, and meta currency carries across contracts to unlock frames and premium boosts.
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