indiegame.fan
Grave Of Voices header art

Grave Of Voices

Ryan Morgan, a 21-year-old horror vlogger, thought he had found the perfect lead for his next video. But when he enters Ashfall, a town erased from the map, he realizes he's trapped in the catacombs below. To escape, he must solve puzzles, scavenge, hide from inhuman creatures, and fight to survive.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Grave Of Voices?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Grave Of Voices?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Grave Of Voices self-published or published by Boundless Bite?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Grave Of Voices and Boundless Bite funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Grave Of Voices and Boundless Bite?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Grave Of Voices?Release statusWhether and how the game has been released.

Media

11 items

About the Game

Grave Of Voices is a first-person horror adventure that follows Ryan Morgan, a young horror vlogger searching for his next big story. After discovering Ashfall, a town erased from the map, he becomes trapped in a nightmare of abandoned ruins, underground catacombs, and secrets that were never meant to be uncovered.                                      

Explore a variety of locations, from quiet streets and abandoned buildings to dark underground catacombs. Each area has its own atmosphere, layout, and sense of unease. Subtle sound design and environmental details shape the experience, making exploration feel calm at times and deeply unsettling at others.

                            

To escape the town, you must solve a variety of environmental puzzles. Some require careful observation and interaction, while others force you to think quickly as you fight monsters. You will rotate mechanisms, place objects, and unlock paths forward, never knowing which puzzle will give you time to think and which one will put you in danger.

                          

The story is uncovered through exploration. Notes, journals, and environmental details reveal what happened to the town and the people who once lived there. As you descend underground, hallucinations begin to blur reality, raising questions about who sent the email that brought you here and whether your arrival was truly just normal curiosity.

                                                                      

You do not know what is hunting you. Some enemies look almost human, others clearly are not, and many cannot be fought at all. Survival depends on reading the situation and deciding when to fight and when to disappear. You cannot stay hidden forever, though. To escape, you have to keep moving, and whatever is out there may already know where you are.

_____________________________________________________________________________

Search for a way out, survive what hunts the town, and uncover the truth hidden beneath it. Every step brings you closer to escape or deeper into something you were never meant to find. The choice is yours.