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Grave Gunner header art

Grave Gunner

A fast-paced gothic arena FPS focusing on stellar game feel. Survive as a gunslinger against waves of monsters, utilising smooth and expressive movement, sliding, rocket jumping, and formidable duel handguns.

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Developer
Publisher
Release
June 3, 2024
2 years and 60 days ago
Steam Reviews
4 user reviews4 reviews100.0%

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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Grave Gunner and Dire Quoll funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Grave Gunner and Dire Quoll?Creative controlWho appears to retain creative control of the game.
Updated: Jul 11, 2026Release statusWhether and how the game has been released.

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About the Game





Fill the boots of the Grave Gunner, an expert gunslinger, in this fast-paced arena shooter.
Face off against swarms of undead creatures in a dark, gothic graveyard, employing expressive movement to evade them and powerful handguns to slay them.



  • Conquer thirteen waves of ever-increasing difficulty.
  • Disintegrate a cast of distinct monster types using satisfying and responsive weapons.
  • Express your FPS movement skills with techniques such as sliding, rocket jumping, and bunny hopping.
  • Absorb gems from slain monsters to regain your health and stay in the fight longer.





While the basic mechanics are easy to pick up, great skill is required to master the intricacies of the movement and the quick aim to vanquish your enemies swiftly.
The early waves should be relatively easy for veteran FPS players, introducing the various enemy types that you will be encountering. The later waves, however, quickly ramp up in difficulty. Only the most elite gunslingers shall defeat the final, almost impossible waves.



Each part of the arena is meticulously designed to encourage interesting movement. Crawl spaces can be slid under, disguised monsters force quick reflexes, and towers containing ammo require vertical momentum to reach.