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Graphite in the Hospital

Graphite in the hospital is a first-person psychological horror game built around tension. Avoid deranged patients, survive intense chases, and solve your way through Hartwell Psychiatric Hospital. Explore the abandoned facility... and don't get caught.

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Search Google: Who developed Graphite in the Hospital?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Graphite in the Hospital?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Graphite in the Hospital self-published or published by Raven Productions?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Graphite in the Hospital and Raven Productions funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Graphite in the Hospital and Omar Hidoussi?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Graphite in the Hospital?Release statusWhether and how the game has been released.

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About the Game

-Some secrets were buried here for a reason-

For months, the Hartwell Psychiatric Hospital has been completely silent.

No staff. No communications. No explanation.

Henry Carter investigative journalist went in to find out why.

Armed with nothing but his camera and a story he can't let go of, Henry enters Hartwell alone, determined to find out why an entire psychiatric hospital went dark.

Avoid what's hunting you. Document what you find.

  • Linear, twist-driven story told through first-person cinematics

  • Roughly 2 hours of dense, high-intensity gameplay

  • Deep lore uncovered through documents, recordings, and evidence

  • AAA-quality graphics and immersive first-person presentation

Hartwell's wards aren't empty. Insane patients and worse things roam the halls, and Henry has no weapon but his instincts. Stay hidden, stay quiet, and stay ready to run! because when Hartwell's AI-driven enemies catch your scent, the chase doesn't stop until one of you is caught.

  • Stealth-based survival,  avoid patients and enemies or don't survive the encounter

  • Smart AI enemies that drive dynamic, high-tension chase sequences

  • Puzzle-solving required to progress through condemned sections of the hospital

  • Occasional descents into a disorienting dream world, where the only way out is to solve your way through it

Henry Carter came to Hartwell for a byline. What he finds instead will change everything ... starting with him.

4 hours of relentless, intense horror