
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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10 itemsAbout the Game
TEAM UP TO BREAK IN
Pick locks, kick down doors, climb through windows, or find your own questionable way inside. Some locks and oversized valuables need more than one pair of hands, making even the least trustworthy retiree useful—for a while.
STEAL WHAT'S ON YOUR LIST
At the start of every run, each player gets a randomized shopping list that carries across multiple heists. Priceless treasures, suspiciously luxurious toilet paper—whatever fits in your bag. Every retiree has their own priorities, and everyone wants to leave with the best haul.
MAKE NOISE, MAKE TROUBLE
Knock over chairs, lamps, plants, and smaller furniture as physics-driven chaos takes over the house. Trip over furniture or get knocked down, and your stolen goods go flying. Residents react to every noise—including whatever your crew yells over proximity voice chat.
TRUST IS A LIABILITY
You may need your friends to carry the safe, but you don’t need them to reach the van. Shove them into guards, knock the loot out of their hands, or steal their haul right at the getaway van. Cooperation gets you inside. Betrayal gets you paid.
ONLY ONE GETS TO RETIRE
Complete your list across multiple heists and bring the goods back safely. Only one retiree wins the run—and your friends are already planning how to make sure it isn’t you. Better you than anyone else, right, buddy?
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