
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
11 itemsAbout the Game
Grab a hand. Stretch to the limit. Don't let go.
Always holding hands — or it's game over
The core rule is simple: never let go. The moment you do, the run ends.
Every obstacle, every jump, every chaos is designed around this one constraint.
Stretchy physics arms that break the rules of platforming
Rubber-like arms let you pull, drag, fling, and use your partner as a stepping stone.
Standard platformer logic doesn't apply here.
Unlimited procedurally generated stages across 8 difficulty levels
No two runs are the same. Navigate new challenges every time,
from manageable to maddeningly difficult.
Online or couch co-op — the way it's meant to be played
Grab a friend online or on the same couch for the full GooNECT√2 experience.
No coordination issues, no blaming the AI — just two people figuring it out together.
Solo mode: can you play piano with your whole body?
Control both characters simultaneously — one per hand. It's not recommended for most players,
but if you can pull it off, you've earned serious bragging rights.
Bestie Level rating system
Each stage grades your performance on clear time, restarts, and hearts collected.
How in-sync are you really?
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