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Good Job Brent! header art

Good Job Brent!

No matter what you do. No matter how badly you do it. The Main Chat nods approvingly. You pressed buttons. Things happened. The simulation adjusted accordingly. Good job, Brent.

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Search Google: Who developed Good Job Brent!?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Good Job Brent!?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Good Job Brent! self-published or published by Darin Jones?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Good Job Brent! and Darin Jones funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Good Job Brent! and Darin Jones?Creative controlWho appears to retain creative control of the game.
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About the Game

Good Job, Brent!

The psychological horror game where unconditional praise is the punishment.

What do you do?

You play as Brent, an office worker lost in a maze of cubicles, deadlines, and cheerful surveillance. You are given a list of tasks to complete within each day. Tasks never stop. Time is never enough. Your performance is monitored by Main Chat and the Chatvisor; unseen systems that guide you, reassure you, and insist everything is going perfectly.

They never point out mistakes.

They never express disappointment.

They only congratulate you; while quietly taking something in return.

Failure doesn’t halt progress.

It fills your Emotional Damage meter.

The praise stays warm.

The pressure grows cold.

There are no enemies.

No warnings.

No moment you’re told you’re doing poorly.

The horror is realizing the system needs you to keep failing — and is very proud of how well you’re doing.

Features

- Psychological horror built on praise, not punishment

- Time-driven tasks under constant surveillance

- A persistent Emotional Damage system

- Multiple endings that all congratulate you

- Comfort that curdles into quiet dread

Who is Brent?