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Good Children Say Grace header art

Good Children Say Grace

My parents sacrificed an orphan to the red egg. She came back home that night. How will the two of us survive the hunger? Good Children Say Grace.

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Game contextLatest: IGF Team
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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Good Children Say Grace self-published or published by Denis Morozov Productions?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Good Children Say Grace and Denis Morozov Productions funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Good Children Say Grace and Denis Morozov and Milha Vek?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

Good Children Say Grace is an absurdist psychological horror adventure set on a remote Eastern European island in the 1980s. Family horror filtered through manga-inspired visual storytelling.

The red egg watches.

IT REQUIRES SUSTENANCE.

Your choices shape three years of starvation, possession, and increasingly desperate survival. Dialogue decisions and where you walk determine which version of the story you're living. Small moments cascade into dramatically different outcomes.

Japanese voice acting by Kaori Shimizu (Serial Experiments Lain) and vocals by Nami Nakagawa (Demon Slayer, NieR).

  • First-person / 2.5D exploration with branching narratives

  • Story-rich nonlinear gameplay

  • Dialogue and movement-based decision systems

  • Psychological horror focused on family, love, boredom, hunger, and loneliness

  • Dark romance at its core

  • Multiple routes and endings based on your choices

The game will be released episodically.