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Golf for Workgroups

Golf for Workgroups is a competently designed golf course, ball, player and cart simulation with a swing component designed to be satisfying. Up to four players each navigate a biped around a height field texture mapped to look like a golf hole.

Developer
Release
April 6, 2017
9 years and 165 days ago
Steam Reviews
Very Positive90 reviews80.0%
...INDIE
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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
The listed publisher is publicly traded or part of a corporate group.
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified.
The listed publisher is publicly traded or part of a corporate group.
Search Google: How is Golf for Workgroups and Devolver Digital funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Golf for Workgroups and Cryptic Sea?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

Media

6 items

About the Game

Golf for Workgroups is a competently designed golf course, ball, player and cart simulation with a swing component designed to be satisfying. Includes free roaming golfer and caddy using industry standard WASD and mouse layout. Up to four players each navigate a biped around a height field texture mapped to look like a golf hole.

Features


- Online multiplayer for up to four.
- Nine holes.
- Match, Skins, Speed, Team Skins and Team Speed modes.
- Voice and text chat.
- Carts with rockets.
- Heads.
- Formerly known as Golf?.

Game Modes


Stroke Play: Classic stroke for stroke golf scoring.

Skins: Players compete per hole for points for a cumulative total. Ties carry over to the next hole.

Speed: Individuals compete to put the ball in the hole the fastest.

Team Speed: Teams compete to put the ball in the hole the fastest.

Team Skins: Both players on a team take a shot, best ball is the start of next shot.

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