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Golel

Immerse yourself in the disturbing world of a first-person, Dungeon Crawler, Golel. Leverage the environment to your advantage, drop a bookshelf on an enemy, or kick them into a pit. Golel brings innovation to turn-based combat.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Golel and Ofer Rubinstein funded?FundingThe known source of funding behind the game.
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Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

Golel is a first person dungeon crawler RPG with turn based actions and tile-based movement.

Combat is focused on mobility and using the environment to your advantage.

Golel is a disturbing dark fantasy game with horrifying atmosphere.

TICK BASED MOVEMENT

In Golel you move by ticks.

Every step and action you take, the enemy take a step or action at the same time.

Some monsters might take 2 actions while you only take one.

STRIDING INTO UNNATURAL REALMS

As a fierce warrior disturbed by your own visions, you willingly chose to venture where no other mortals would dare.

You'll encounter many hostile monsters and environments, but also some non-hostile entities that may or may not help you in your quest.

Each play-through is unique and set different challenges, obstacles and rewards.

FAMILIAR YET NEW WAYS TO DO DUNGEON CRAWLING

You will have to use different skills and rely on the environment to gain an advantage.

You might drop book shelves on a skeleton, kick a zombie into spikes, or flee through narrow passages in the hopes that the monster hunting you cannot follow.

Mobility is important, and you will have to rely on it and tactical use of the environment. Your base stats alone will not save you.

DEEP GAMEPLAY

Character development consists of hundreds of different skills, stats and build paths.

Different skills and weapons, will unlock different play styles.

The world is non linear, and you have some freedom to choose where to travel to.

REPLAYABILITY

Golel has a 30 hours main campaign.

There are many combinations of skills, weapons and attributes, that allow for many different play styles.

Every weapon has it's own combat talents and tactics.

You can be a spell caster, or a mix of both a fighter and a spell caster.

This allows to finish the campaign in many different ways.

Some elements are random generated, while others are hand tailored to provide a unique level design.

In addition, a completely procedural generated challenge mode can be played endlessly after finishing the main campaign.