
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
9 itemsAbout the Game
It is time for the goblins to take over.
Every move on the grid counts as a turn. Plan your path before the difficulty scales up, and construct buildings on empty tiles to gain recruits, gold, or stats.
Combat is fully automatic.
Sit back and relax: Goblins Can Conquer is an auto-battler, so you can watch your horde fight the enemy, use special attacks, and cast powerful spells. Build a strong team to overwhelm the enemy.
Get stronger via the Skill Tree
Each match offers a Skill Tree to boost your goblins' stats, unlock bonuses, and more.
Grow your army
Each fight awards you a new random goblin: from the basic Goblin Commoner to the legendary Goblin Pyromancer!
The War Camp
Win or lose, don't stress it: you gain spoils every time you play. Use them to construct new structures in your War Camp, where your goblins relax after a hard day's work. Each building grants permanent bonuses or unlocks new features. You can even customize your in-game building loadout!

Features:
Physics-based auto-battles
Grid exploration with turn-based mechanics
Buildings for bonuses and recruitment
Incremental stat scaling via the skill tree
20+ unique goblin units, many unique spells and buildings
Roguelite meta-progression with the War Camp
YouTube Videos
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