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Goblin Takes No Argument[s] header art

Goblin Takes No Argument[s]

In this retro style tower defence, we have created a short experience for all of you seeking a true Atari-like experience. This is off cause bull___. This was a school project completely made with Python and Pygames. Be sure to give us a grade;)

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Developer
Publisher
Release
October 21, 2020
5 years and 286 days ago
Steam Reviews
3 user reviews3 reviews100.0%

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Search Google: Who developed Goblin Takes No Argument[s]?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Goblin Takes No Argument[s]?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Goblin Takes No Argument[s] self-published or published by Zeroject?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Goblin Takes No Argument[s] and Zeroject funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Goblin Takes No Argument[s] and Zeroject and VinciDa and MBQJ?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Goblin Takes No Argument[s]?Release statusWhether and how the game has been released.

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About the Game

Goblin Takes No Argument[s] was a school project in pygame we made in 2019. We picked it up again in 2020, and thought it could be fun to try and get it on steam.

Features of the game

  • Place towers to destroy the goblins
  • Upgrade towers to get even more powerful
  • Sell towers to place even better towers
  • Different types of goblins to make the game a little harder

Controls

  • Press 'R' on the keyboard to toggle visibillity of the towers range
  • Right click on the mouse to sell towers at half the price
  • Left click existing towers to upgrade - An upgrade is successful if the range indicator turns orange it cost twice as much as the base price of the towers