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Goblin Harvest - The Mighty Quest header art

Goblin Harvest - The Mighty Quest

While the war rages to hold back a Goblin invasion, the King's Champion must embark on a desperate quest to save the kingdom.

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Developer
Publisher
Release
March 6, 2017
9 years and 151 days ago
Steam Reviews
Mixed15 reviews66.7%

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Goblin Harvest - The Mighty Quest self-published or published by My Way Games?Publisher statusHow the game's publishing relationship is classified.
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Search Google: Who controls the creative direction and IP for Goblin Harvest - The Mighty Quest and Ian Williams?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

10 items

About the Game

The Game

Goblin Harvest - The Mighty Quest is a procedurally-generated Strategy-RPG. It's like playing a board game and "choose your own adventure" at the same time, where the two parts of the game connect and intertwine in a variety of exciting and intriguing ways.


Each turn, you'll command your armies to attack the invading Goblins, then turn your attention to the King's Champion's quest. Only by working together can the King and his Champion hold back the invading hordes.

Because it's procedurally generated, the game's designed to be played multiple times. Adjustable difficulty settings vary the challenge.

Features


Turn-based strategy, post-modern text adventuring, Goblin hordes, procedural randomness, board game mechanics, RPG progression, mortal combat, magic spells, NPCs, exploration, fortifications, camp fires, foraging, mining, tall tales, Elf and Dwarf Armies, a Goblin kitchen, horse riding, day & night, huge swords, seasons, hostile beds of nettles, deck-building, music and birdsong, magic mirrors, fishing, monster lairs, weather events, lost towns, Goblin Harvests, high scores, multiple difficulty levels, tutorial, designed for replayability