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Go! Go! PogoGirl header art

Go! Go! PogoGirl

Jump on your pogo stick and bounce, bounce, bounce! Go! Go! PogoGirl is a dynamic, cute and wholesome platformer about a girl and her pogo stick. Bounce your way through the world, collect gems and then bounce some more!

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Developer
Publisher
Release
January 26, 2022
4 years and 189 days ago
Steam Reviews
Positive37 reviews97.3%

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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Go! Go! PogoGirl and Ohsat Games funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

6 items

About the Game

Jump on your pogo stick and bounce, bounce, bounce!

Go! Go! PogoGirl is a dynamic, cute and wholesome platformer about a girl and her pogo stick. Bounce your way through the world, collect gems and then bounce some more!

Features

  • Never stop bouncing - never stop platforming!
  • 4 seasons with 5 levels each
  • Bouncy boss fights
  • Hidden gems, levels, features and cheats
  • Yes, I mean push-button cheats like in the old days

Having grown up with 90's platformers like Sonic the Hedgehog, Castle of Illusion, Rocket Knight Adventures and others, it was only natural that I'd create a love-letter to the games that defined my childhood. And that loveletter is Go! Go! PogoGirl!

I've tried to capture what made these games so special, from the colorful graphics, to the fluid gameplay, up to small details like idle animations. I also added a sound test and actual push-button cheats to complete the experience. Now we just need a physical magazine to tell players what they are...

The game was developed solo by me, with Peter "Reflekshun" Mullins providing the amazing soundtrack and Robert Keder whipping up some amazing key artwork. The game was coded in Haxe and is powered by the HaxeFlixel framework. As it is a labor of love done alongside several real life jobs, it took longer to finish than it should have. But now it's done!