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GLIM

This is an interactive team play game. We could escape from the dragon. But unable to walk away from the suffering friends, we finally decided to return to the dungeon to save them all. Deep in the darkest shadows of the dungeon, we must put our powers together to rescue our friends…

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Developer
Publisher
Release
July 15, 2021
5 years and 18 days ago
Steam Reviews
Mostly Positive68 reviews79.4%

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Game contextLatest: IGF Team
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Notes
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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is GLIM and GLIM STUDIO funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

6 items

About the Game

setting


This is an interactive team play game.

Deep down inside a dungeon lived a frightening dragon.
The dragon has not been able to sleep for many years because of all the noises coming from the above.
Longing for a peaceful good sleep, the dragon used the energy taken from the spirits of light and created monstrous creatures to guard the dungeon.
The dragon finally felt into death-like sleep but it didn’t last long as the power of light energy weakened and the noises of the world began to creep in again.
Unable to stand the noises, the dragon tried to suck the energy out of every light spirit it could find.

Fortunately, we could escape from the dragon. But unable to walk away from the suffering friends, we finally decided to return to the dungeon to save them all.
Deep in the darkest shadows of the dungeon, we must put our powers together to kill the dragon and rescue our friends…

Special functions


If the distance between the two players is too far from each other, the HP will lose its visibility. The visibility will be recovered as the characters get closer to each other. During a dash, the two players can create a destructive line that kills monsters and destroys crystals. Players can keep the track of each other's position and attack at a distance, or reduce the distance to restore HP.