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Glass God

GlassGod is a PSX-style roguelite and exploration game where you’re an omnipotent glass god — wield divine powers, manipulate physics, and unleash chaos… but one hit, and you’re shattered to dust, the perfect Glass Cannon.

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Search Google: Who developed Glass God?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Glass God?Publisher scaleThe operating scale of the game's publisher.
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About the Game



You are a cosmic deity, overpowered yet fragile. Your marble palace has been consumed by a colossal mothership, stripping you of your divine essence. Now, to reclaim your powers, you must step into the mirror portal and descend into chaotic worlds where every fight is a test of precision and survival.


GlassGod is an indie roguelike inspired by PSX-era aesthetics and physics-driven combat. Runs are short, intense, and addictive — 15 to 30 minutes of pure chaos where every decision matters. Harness godlike powers, interact with the environment, and create devastating chain reactions… but remember: one mistake, one hit, and it’s all over.

Unless you play in different modes with different paths and more (or less) forgiving playstyles

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Key Features

One-Hit Death, Godlike Power – A true glass cannon: overwhelming abilities balanced by ultimate fragility.

Physics-Driven Chaos – Hurl debris with telekinesis, ignite enemies and environments, bend time and space.

Procedural Planets – 4–6 themed worlds, randomized layouts, unique enemies, and physics-heavy bosses.

Short, Addictive Runs – 15–30 minute roguelike loops designed for experimentation and replayability.

Living Hub World – Explore your marble palace hub: wardrobe for “glass bodies,” trophy room, NPC guide, secrets.

Light Progression – Unlock new glass bodies, cosmetics, and optional buffs without diluting roguelike purity.

Burn Mechanic – Ignite objects, enemies, or puzzles; chain fire to open paths, trigger traps, and scorch foes.

Sandbox Mode (WIP) – Experiment with powers and trophies, building custom arenas post-launch.