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Ghost For Hire

Welcome to Ghost for Hire! As the newest hire for the Ghost Protection Management, your job is to drive off mortal trespassers from various protected properties. Use our state-of-the-art equipment to survey the environment, spook the intruders, and scare them into believing in the supernatural!

Steam Page
Release
April 19, 2024
2 years and 104 days ago
Steam Reviews
Positive11 reviews90.9%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Ghost For Hire self-published or published by Ghost Protection Management?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Ghost For Hire and Ghost Protection Management funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Ghost For Hire and Josepheng Xiong and Gurkirat Saini and Nathan Huynh and Nanxiang Wang and Rohit Pathak and Andrew Li and Kai Jacobs and Ethan Ngo?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

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About the Game

It is a little known fact that ghosts have the option to pursue an occupation even after death. Under the Ghost Protection Management, ghosts will become agents that are tasked to maintain control over areas that are high in spiritual energy. The actions carried out by the Ghost Protection Management have not gone unnoticed by mortals, but they have been generally known as “hauntings” as mortals are not aware of the organization’s existence.
After being given a contract, agents will be sent to the location they have been assigned to. Agents are tasked with surveying the personnel, progressively spooking them with efficiency, and scaring them out of the location. In accordance with company policy, agents are allocated funds to spend on gadgets to help them during missions.

Step 1: Survey
Surveillance and reconnaissance. You will learn the behavioral traits and weaknesses of your targets in order to think about how to deal with them, along with taking into account how to use the environment against them.

Step 2: Spook
Using all that you've learned from Survey, you will compile a list of abilities and use your knowledge of what to interact with in the environment in order to progressively spook your targets. Target behavior will be affected the more spooked they are and there will be numerous types of reactions.

Step 3: Scare
The targets believe in the supernatural and now your power is unstoppable. You can manifest yourself in front of the target causing them to run away from the protected properties in fear!