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Gewevo : Interstellar

Gewevo : Interstallar is a space strategy game derived from the tabletop RPG universe Gewevo. It offers an approach a little closer to a wargame with regard to the empire management aspect. Made with passion by a one-man team;)

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Release
September 30, 2021
4 years and 306 days ago
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Search Google: Who developed Gewevo : Interstellar?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Gewevo : Interstellar self-published or published by Victor Filipiak?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Gewevo : Interstellar and Victor Filipiak funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Gewevo : Interstellar and Victor Filipiak?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Gewevo : Interstellar?Release statusWhether and how the game has been released.

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About the Game

Hi, with no money and only goodwill, I embarked on the game creation adventure this year with Unreal Engine 4 part-time. Despite the difficulties and my lack of experience, I decided to make one of my childhood dreams come true.

What is Gewevo : Interstellaire ?


It is a real-time space strategy game inspired by the universe of Gewevo where you have to develop your planets, colonize others and conquer the last. There is also a more wargame oriented approach to some aspects of empire management. To put it simply, this is it.

What is Gewevo ?


Gewevo is a science-fantasy univers and a tabletop RPG originally (findable on Lulu) which is expanding regularly with novels (also found on Lulu and Wattpad) and now a video game.

Why that strange name of Gewevo ?


Why not.

Why such simplistic graphics ?


Because I have no talent for it.

Implemented features


  • Random map generation ;
  • One race with one faction ;
  • Construction of buildings on planet ;
  • fleet and ship production ;
  • Tech tree ;
  • Division customisation (HoI4-like) ;
  • Ship customisation ;
  • No microtransaction.

Planed improvements


  • More parameters for random map generation ;
  • More races and factions ;
  • Custom races and factions ;
  • Tech tree extension ;
  • More personnalized ship ;
  • Add an AI ;
  • Add a political system ;
  • Add diplomacy ;
  • Add a campaign ;
  • Achievements ;
  • Even less microtransaction.