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Getting Stronger header art

Getting Stronger

Launch yourself upward in brutal, creative ways in Getting Stronger. A fast, arcade-style precision platformer inspired by classic Flash games. You can’t die but every mistake will hurt. Master the climb, endure the pain, and reach the top to save the one who matters.

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Developer
Publisher
Release
March 27, 2026
127 days ago
Steam Reviews
Positive12 reviews100.0%

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Search Google: Who developed Getting Stronger?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Getting Stronger?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Getting Stronger self-published or published by Jestercraft?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Getting Stronger and Jestercraft funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Getting Stronger and Jestercraft?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Getting Stronger?Release statusWhether and how the game has been released.

Media

8 items

About the Game

Gameplay:

Flash-like Get-Shred Platforming

We need to go up, and the environment is against you! One mistake and you'll find yourself shred to pieces. The good thing is that you can't die, the bad thing? It still hurts. A lot.

  • Hold jump to charge and release to leap upwards

Charge on the ground, or while flying. Sometimes both are necessary to survive.

  • You need to become stronger!

Find boosters around the environment to increase your jump height and run speed. Sometimes you need to grow to survive life.

  • The longer you charge the jump, the harder you'll fly

  • All progress is auto-saved

  • Hard (and addictive?) gameplay

  • Get your loved one back!

Atmosphere:

Getting Stronger is featured with a dark soundtrack. Combined to the dark atmosphere of the levels, it'll offer thrilling platforming for hours.

  • Hand drawn graphics

  • Original soundtrack

  • High-definition ambiences to keep you on your toes

From the Solo Game Developer: Jestercraft. The journey of “Shipping 24 Games in 24 Months.”