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Getting Goopy header art

Getting Goopy

Getting Goopy is a puzzle platformer where you can slide, jump, and shoot goo to solve various puzzles.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Getting Goopy?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Getting Goopy?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Getting Goopy self-published or published by Getting Goopy Team?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Getting Goopy and Getting Goopy Team funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Getting Goopy and SilverGold and Flargin?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Getting Goopy?Release statusWhether and how the game has been released.

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About the Game

Collect goo to grow, or shoot goo to shrink in this collection of small but tightly designed puzzles! Manipulate your way through a selection of rooms that will test both your brain and your platforming skill.

How to Play

Using arrow keys to move and a mouse to aim shoot, move from level to level flipping switching, opening doors, and bouncing off of anti-goo barriers to find your way to the exit.

Puzzles, Pipes, and Platforming

Abstractly themed worlds are connected by a series of strange pipes that will take you from puzzle to puzzle, introducing new ideas and expanding on them in unexpected ways. Once a concept is mastered, it's swiftly ditched in favor of a fresh new idea! While finding your way through worlds, be ready to adapt to new scenarios and experience twists on established concepts.

More About Goo

Experiment with a variety of goo types with unexpected properties. Each world focuses on a different type of goo with it's own set of rules to discover. Whether sticky, bouncy, or with other strange effects, learn through trial and error how to utilize the potential of your goo! Finding surprising interactions is the key to moving forward.

GMTK 2024

Getting Goopy originated as an entry for GMTK Game Jam 2024, where game developers were challenged to create a game in 96 hours with the theme "Built to Scale". Created by developers SilverGold and Flargin with music by Starpiercer_ and Mafti, the game received much acclaim for it's tight design and satisfying movement. Among over 7,000 games, Getting Goopy was selected as a winner by Jam host and renowned game analyst Mark Brown.