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Get Up, Man!

A ragdoll physics romp about Kolya, an exhausted engineer just trying to make it to work. A simple morning commute turns into a 400,000km odyssey! An ordinary guy on his not-so-ordinary route, Kolya, is accompanied by an all-knowing narrator. Embark on an unforgettable journey packed with absurdity!

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Search Google: Who developed Get Up, Man!?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Get Up, Man! self-published or published by PEAKEY Games?Publisher statusHow the game's publishing relationship is classified.
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About the Game

⏰ FIVE AM. ALARM CLOCK.

Kolya is an engineer. He needs to get to work. Sounds simple. It's not. The office is far away. Very far away. And Kolya's body doesn't want to move. Kolya's body doesn't want anything.

πŸ›Œ A BODY THAT WON'T COOPERATE

Controlling Kolya is simple: four keys for four limbs, mouse pulls, click grips. Controlling Kolya is impossible: the body won't listen, arms miss, legs slip. Somewhere between "simple" and "impossible," progress is born.

πŸš† AN ORDINARY COMMUTE

From the blanket to the porch β€” a feat. From the porch to the platform β€” an ordeal. From the platform to the station β€” an adventure. What's next? Best not to think about it. The route is longer than it seems. Much longer.

πŸŽ™ THE NARRATOR

Kolya is accompanied by a narrator β€” admiring, ironic, omniscient. He describes every situation as if filming a documentary about a great endeavor. In a way, he is.

πŸ€– POST-SOVIET RETROFUTURISM

Technology was implemented. Instructions were lost. Holograms glitch, robots get stuck, smart things act dumb. A familiar world with a thin layer of absurd future on top.

🧩 PHYSICS AS PUZZLE

There's no right solution. There's physics, four limbs, and whatever happens. Sometimes it's graceful. More often β€” hilarious.

Kolya doesn't complain. Kolya doesn't quit. Kolya just does what needs to be done.

Wishlist to find out why.