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Geometry Run

Geometry Run is a 3D third-person platformer with a retro synthwave style. Control a glowing cube, overcome creative and challenging levels, and perfect every run. Designed for speedrunners, each level features three modes: Normal, Reverse, and Speedrun.

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Search Google: Who developed Geometry Run?Developer scaleThe operating scale of the game's developer.
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About the Game

Run. Adapt. Push Your Limits.

Enter a synthwave universe where neon lights and futuristic colors set the stage for a challenge built around absolute precision.

In Geometry Run, you control a glowing cube in a 3D third-person platformer where every jump, every landing, and every second can make the difference. The path to the finish line is easy to understand, but difficult to master.

Whether you want to complete every level or chase the perfect time, the challenge remains the same: become faster than your previous run.

Built for Speedrunners

Every level is designed to be replayed dozens of times. Discover shortcuts, perfect your routes, eliminate unnecessary movements, and constantly improve your time.

The mechanics are easy to learn but require precision, memory, and reflexes to master. Every mistake becomes an opportunity to find a more efficient path and transform a good run into a perfect one.

Three Ways to Play Every Level

Each level offers three different variations:

Normal

Experience the original route and learn the obstacles, rhythm, and mechanics.

Reverse

Replay the level in the opposite direction. The entire route changes, and everything you learned must be rethought from scratch.

Time Trial

A mode designed to push your skills to the limit. Faster, more intense, and made for those searching for the perfect run.

A Neon World

Immerse yourself in a synthwave-inspired aesthetic featuring vibrant colors, neon lights, futuristic environments, and an electronic soundtrack that accompanies every moment of your run.

The minimalist style keeps the action clear and focused, allowing you to concentrate on what truly matters: the next jump.

Every run is a new attempt.
Every attempt is a new record to beat.