
Geometry raid
《Geometry Raid》is a rogue-lite space slash shooter game, the game combines classic barrage shooting and sword slash game elements. By driving a two-part ship,you can shoot and swing tail to crush the enemy . The game focuses on hardcore physics simulation and maximizing the melee slash experience.
Developer
Publisher
Release
July 12, 2025
1 year and 20 days ago
Steam Reviews
9 user reviews9 reviews88.9%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
9 itemsAbout the Game
《Geometry Raid》is a rogue-lite space slash shooter game, the game combines classic barrage shooting and sword slash game elements. By driving a two-part ship,you can shoot and swing tail to crush the enemy . The game focuses on hardcore physics simulation and maximizing the melee slash experience.
Hardcore physics collision simulation: The movement of players, enemies, and bullets is simulated by the Godot physics engine to create a realistic sense of impact
Hardcore damage calculation: Inspired by the damage system of riding and slashing, which I incorporated into my game, in-game damage is determined by factors such as quality and relative speed. This means that the faster the relative velocity between objects, the higher the damage caused
Geometry Madness is a game in continuous development, and I will be updating it constantly to expand the depth and content of the game.
Features
Hardcore 2D sword melee slash simulation and the multiple genres built around itHardcore physics collision simulation: The movement of players, enemies, and bullets is simulated by the Godot physics engine to create a realistic sense of impact
Hardcore damage calculation: Inspired by the damage system of riding and slashing, which I incorporated into my game, in-game damage is determined by factors such as quality and relative speed. This means that the faster the relative velocity between objects, the higher the damage caused
Geometry Madness is a game in continuous development, and I will be updating it constantly to expand the depth and content of the game.